Modelling and Texturing in Hard Surface Techniques and Technical Artist for AAA Video Games

Doble Advanced Master en

Modelling and Texturing in Hard Surface Techniques and Technical Artist for AAA Video Games

Hexagon Red10 months
Hexagon Red744 total hours
Hexagon Red3H per day
Hexagon RedLanguage: Spanish
Hexagon RedModality On-campus or blended learning

Combine the most advanced training in hard surface modelling and texturing for high-end video games with training as a Technical Artist in all processes involved in creating and optimising assets with complex effects and implementing them in graphics engines.

Specialise in the video game industry by becoming an expert in hard surface texturing and modelling and a professional technical artist for AAA video games.

In this advanced double master's degree, you will acquire the technical and artistic skills to perform hard surface modelling and texturing while gaining expert knowledge in the processes of creating and optimising assets using procedural techniques, and in-depth knowledge of the software and graphics engines used to create elements and effects in high-quality, high-production-value video games.

You will learn how to develop complex effects, implement them optimally in the graphics engine, and acquire a deep mastery of node-based programming offered by the Blueprints system in Unreal Engine.

Combine your artistic skills and in-depth technical knowledge to optimise and improve the visual appearance of the game, specialising in one of the most sought-after profiles in a video game studio.

Upon completion of your training, you will be part of a professional practice laboratory with one of the different companies in the Voxel School ecosystem, where you will be able to apply everything you have learned during the master's programme and be supervised by a real 3D art creation studio for AAA video games.

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Career opportunities

Game Artist
Surfacing Artist
Lighting Artist
VFX Artist
Weapon Artist
Vehicle Artist
Technical Artist
Unreal Engine Artist

Curriculum

Discover everything you are going to learn.

Module 1

Hard Surface Art

Imagen de la asignatura Proceso técnico y creativo

Technical and Creative Process

You will expand your skills in the creation of objects and environments through complementary creative and technical processes used in the industry, taking your approach to tools and workflows to the next level.

Imagen de la asignatura Técnicas avanzadas: Hard surface

Advanced Techniques: Hard Surface

You will refine your skills by applying the full range of hard surface modelling tools and workflows currently used by AAA video game professionals.

Module 2

Advanced Modelling and Texturing

Imagen de la asignatura Modelado y texturizado avanzado de armas I

Advanced Weapon Modelling and Texturing I

You will refine your technique by putting into practice the tools and workflows currently used by AAA games professionals for modelling and texturing.

Imagen de la asignatura Modelado y texturizado avanzado de armas II

Advanced Weapon Modelling and Texturing II

You will continue to enhance your skills in the creation of 3D weapons, strengthening your ability to produce reliable, production-ready models while increasing both speed and quality in your future projects.

Imagen de la asignatura Modelado y texturizado avanzado de vehículos I

Advanced Vehicle Modelling and Texturing I

You will learn the most advanced techniques and tools to create vehicles with a high level of detail and professional finishes, understanding the full production process from modelling through UV mapping, baking, texturing and rendering.

Imagen de la asignatura Modelado y texturizado avanzado de vehículos II

Advanced Weapon Modelling and Texturing II

You will continue to enhance your skills in the creation of 3D weapons, strengthening your ability to produce reliable, production-ready models while increasing both speed and quality in your future projects.

Module 3

Real Time Tech Pipeline

Imagen de la asignatura Technical pipeline en producciones AAA

Technical Pipeline in AAA Productions

You will apply the workflows and asset creation processes used in AAA video game productions.

Imagen de la asignatura Motor gráfico

Game Engine

You will bring your creations from the main 3D applications into Unreal Engine, bringing them to life by fully exploiting the real-time capabilities and tools provided by the engine.

Imagen de la asignatura Materiales Procedurales

Advanced Materials

You will learn the technical processes involved in creating procedural materials based on the PBR standard, focusing on texture generation and graphical optimisation.

Imagen de la asignatura Lighting de escenas

Scene Lighting

You will explore the essence of lighting in virtual environments using Unreal Engine 5. You will learn to light efficiently, from small-scale scenes to vast landscapes and complex environments, mastering the essential tools and features required to create immersive and realistic atmospheres.

Imagen de la asignatura Pipeline de producción de videojuegos AAA

AAA Game Production Pipeline

You will assimilate key concepts related to video game production that will enable you to optimise workflows and develop efficient, high-quality production processes within the industry.

Module 4

VFX, Automation and Procedural Creation

Imagen de la asignatura Creación de sistemas procedurales

Procedural Systems Creation

You will master the workflows used in Houdini for the creation and optimisation of assets and dynamic game environments through procedural techniques.

Imagen de la asignatura Creación de VFX y Workflow en motor gráfico

VFX Creation and Workflow in the Game Engine

You will fully explore the capabilities of Houdini for the creation, control and implementation of particle systems, volumetric effects and physical simulations, as well as their integration into the game engine.

Imagen de la asignatura Automatización y optimización de procesos

Tool creation

Automate tasks in Houdini by learning Python to improve graphics production workflows.

Module 5

Creation of Systems and VFX in Graphics Engine

Imagen de la asignatura Sistemas de Partículas y Shaders Avanzados

Advanced Particle Systems and Shaders

You will explore and master the creation of complex, high-quality visual effects through real-time particle systems, dynamically controlling their behaviour, building multi-layered systems and implementing them in production environments. These highly flexible systems enable the creation and control of a wide range of effects, from fire and smoke to more abstract and custom-designed particles.

Imagen de la asignatura Blueprints

Node-based Programming Systems with Blueprints

You will master Blueprints in Unreal Engine 5 and learn visual programming logic without the need for prior programming experience.

Imagen de la asignatura Blueprints avanzados

Advanced Blueprint Interaction Systems

Through expert use of Unreal Engine’s Blueprint node-based programming system, you will create a wide range of advanced procedural effects quickly and accurately.

Module 6

Professional practice laboratory

Imagen de la asignatura Prácticas profesionales

Professional Practice Lab

Once you have completed the master, you will put the knowledge you have acquired into practice within one of the companies in the Voxel School ecosystem, working in a real artistic production environment for AAA video games.

ADMISSION PROCESS

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