
Doble Advanced Master en
Modelling and Texturing in Hard Surface Techniques and Technical Artist for AAA Video Games
Combine the most advanced training in hard surface modelling and texturing for high-end video games with training as a Technical Artist in all processes involved in creating and optimising assets with complex effects and implementing them in graphics engines.
Specialise in the video game industry by becoming an expert in hard surface texturing and modelling and a professional technical artist for AAA video games.
In this advanced double master's degree, you will acquire the technical and artistic skills to perform hard surface modelling and texturing while gaining expert knowledge in the processes of creating and optimising assets using procedural techniques, and in-depth knowledge of the software and graphics engines used to create elements and effects in high-quality, high-production-value video games.
You will learn how to develop complex effects, implement them optimally in the graphics engine, and acquire a deep mastery of node-based programming offered by the Blueprints system in Unreal Engine.
Combine your artistic skills and in-depth technical knowledge to optimise and improve the visual appearance of the game, specialising in one of the most sought-after profiles in a video game studio.
Upon completion of your training, you will be part of a professional practice laboratory with one of the different companies in the Voxel School ecosystem, where you will be able to apply everything you have learned during the master's programme and be supervised by a real 3D art creation studio for AAA video games.
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Talent and work
Some of the featured projects from our students of the Doble Advanced Master Modelling and Texturing in Hard Surface Techniques and Technical Artist for AAA Video Games
Career opportunities
Curriculum
Discover everything you are going to learn.
Module 1
Hard Surface Art

Technical and Creative Process
You will expand your skills in the creation of objects and environments through complementary creative and technical processes used in the industry, taking your approach to tools and workflows to the next level.

Advanced Techniques: Hard Surface
You will refine your skills by applying the full range of hard surface modelling tools and workflows currently used by AAA video game professionals.
Module 2
Advanced Modelling and Texturing

Advanced Weapon Modelling and Texturing I
You will refine your technique by putting into practice the tools and workflows currently used by AAA games professionals for modelling and texturing.

Advanced Weapon Modelling and Texturing II
You will continue to enhance your skills in the creation of 3D weapons, strengthening your ability to produce reliable, production-ready models while increasing both speed and quality in your future projects.

Advanced Vehicle Modelling and Texturing I
You will learn the most advanced techniques and tools to create vehicles with a high level of detail and professional finishes, understanding the full production process from modelling through UV mapping, baking, texturing and rendering.

Advanced Weapon Modelling and Texturing II
You will continue to enhance your skills in the creation of 3D weapons, strengthening your ability to produce reliable, production-ready models while increasing both speed and quality in your future projects.
Module 3
Real Time Tech Pipeline

Technical Pipeline in AAA Productions
You will apply the workflows and asset creation processes used in AAA video game productions.

Game Engine
You will bring your creations from the main 3D applications into Unreal Engine, bringing them to life by fully exploiting the real-time capabilities and tools provided by the engine.

Advanced Materials
You will learn the technical processes involved in creating procedural materials based on the PBR standard, focusing on texture generation and graphical optimisation.

Scene Lighting
You will explore the essence of lighting in virtual environments using Unreal Engine 5. You will learn to light efficiently, from small-scale scenes to vast landscapes and complex environments, mastering the essential tools and features required to create immersive and realistic atmospheres.

AAA Game Production Pipeline
You will assimilate key concepts related to video game production that will enable you to optimise workflows and develop efficient, high-quality production processes within the industry.
Module 4
VFX, Automation and Procedural Creation

Procedural Systems Creation
You will master the workflows used in Houdini for the creation and optimisation of assets and dynamic game environments through procedural techniques.

VFX Creation and Workflow in the Game Engine
You will fully explore the capabilities of Houdini for the creation, control and implementation of particle systems, volumetric effects and physical simulations, as well as their integration into the game engine.

Tool creation
Automate tasks in Houdini by learning Python to improve graphics production workflows.
Module 5
Creation of Systems and VFX in Graphics Engine

Advanced Particle Systems and Shaders
You will explore and master the creation of complex, high-quality visual effects through real-time particle systems, dynamically controlling their behaviour, building multi-layered systems and implementing them in production environments. These highly flexible systems enable the creation and control of a wide range of effects, from fire and smoke to more abstract and custom-designed particles.

Node-based Programming Systems with Blueprints
You will master Blueprints in Unreal Engine 5 and learn visual programming logic without the need for prior programming experience.

Advanced Blueprint Interaction Systems
Through expert use of Unreal Engine’s Blueprint node-based programming system, you will create a wide range of advanced procedural effects quickly and accurately.
Module 6
Professional practice laboratory

Professional Practice Lab
Once you have completed the master, you will put the knowledge you have acquired into practice within one of the companies in the Voxel School ecosystem, working in a real artistic production environment for AAA video games.
FACULTY
Our faculty consists of industry professionals and renowned artists
ADMISSION PROCESS
CONTACT US
Fill out our form, call us or request a campus visit.
AN ACADEMIC ADVISOR WILL ASSIST YOU
A school advisor will guide you, personalizing your path according to your profile and needs.
COMPLETE THE ADMISSION PROCESS
Participate in the call and secure your place for the next academic year.
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