Advanced Master en

Technical Artist for AAA Games

Hexagon Red7 months
Hexagon Red450 total hours
Hexagon Red3H per day
Hexagon RedLanguage: Spanish
Hexagon RedModality On-campus or blended learning

Specialise in the video game industry by developing your career as a professional AAA technical artist

In the Advanced Master in Technical Artist for AAA Games, you will gain expert knowledge of asset creation and optimisation processes through procedural techniques, as well as an in-depth understanding of the software and game engines used to create high-quality, high-production-value game content. As a technical artist, you will learn to develop complex effects, implement them efficiently within the game engine, and achieve a deep mastery of node-based programming through Unreal Engine’s Blueprint system. You will combine artistic skills with advanced technical expertise to optimise and enhance the visual quality of games, specialising in one of the most in-demand roles within modern game studios. Upon completing your training, you will take part in a Professional Practice Lab, where you will be supervised by a company working on AAA video game productions and will be able to apply everything you have learned throughout the master.

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Career opportunities

Lighting Artist
VFX Artist
Technical Artist
Unreal Engine Artist

FEEDBACK

Voxel School has been a period of challenges, learning and growth for me. It is a place where we can realise our potential and acquire the necessary tools to face a constantly evolving world of work. Here, we can learn from professionals who inspire us to give a little more every day. It is a place where I have met extraordinary people who are always willing to help.

Foto alumni FERNANDO CALVO

FERNANDO CALVO

Alumni and VFX Artist at Secret 6

Curriculum

Discover everything you are going to learn.

Module 1

VFX, Automation and Procedural Creation

Imagen de la asignatura Creación de sistemas procedurales

Procedural Systems Creation

You will master the workflows used in Houdini for the creation and optimisation of assets and dynamic game environments through procedural techniques.

Imagen de la asignatura Creación de VFX y Workflow en motor gráfico

VFX Creation and Workflow in the Game Engine

You will fully explore the capabilities of Houdini for the creation, control and implementation of particle systems, volumetric effects and physical simulations, as well as their integration into the game engine.

Imagen de la asignatura Automatización y optimización de procesos

Process Automation and Optimisation

You will dive into the fundamentals of Python, learning to write efficient scripts that enable task automation and workflow optimisation in game art production, with a specific focus on the Houdini environment.

Module 2

System and VFX Creation in the Game Engine

Imagen de la asignatura Sistemas de Partículas y Shaders Avanzados

Advanced Particle Systems and Shaders

You will explore and master the creation of complex, high-quality visual effects through real-time particle systems, dynamically controlling their behaviour, building multi-layered systems and implementing them in production environments. These highly flexible systems enable the creation and control of a wide range of effects, from fire and smoke to more abstract and custom-designed particles.

Imagen de la asignatura Blueprints

Node-based Programming Systems with Blueprints

You will master Blueprints in Unreal Engine 5 and learn visual programming logic without the need for prior programming experience.

Imagen de la asignatura Blueprints avanzados

Advanced Blueprint Interaction Systems

Through expert use of Unreal Engine’s Blueprint node-based programming system, you will create a wide range of advanced procedural effects quickly and accurately.

Module 3

Look Development

Imagen de la asignatura Pipeline de producción de videojuegos AAA

AAA Game Production Pipeline

You will assimilate key concepts related to video game production that will enable you to optimise workflows and develop efficient, high-quality production processes within the industry.

Imagen de la asignatura Materiales Procedurales

Advanced Materials

You will learn the technical processes involved in creating procedural materials based on the PBR standard, focusing on texture generation and graphical optimisation.

Imagen de la asignatura Lighting de escenas

Scene Lighting

You will explore the essence of lighting in virtual environments using Unreal Engine 5. You will learn to light efficiently, from small-scale scenes to vast landscapes and complex environments, mastering the essential tools and features required to create immersive and realistic atmospheres.

Module 4

Professional Practice Lab

Imagen de la asignatura Prácticas profesionales

Professional Practice Lab

Once you have completed the master, you will put the knowledge you have acquired into practice within one of the companies in the Voxel School ecosystem, working in a real artistic production environment for AAA video games.

ADMISSION PROCESS

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Academic Record Review

The previous degree and the candidate's academic and/or professional background will be evaluated.

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Portfolio or Work Report

Samples of artistic projects or prior research related to the digital field (optional but recommended).

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Entrance Test

A practical exercise to verify the student has a solid foundation in fundamentals.

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