Advanced Master
Hard Surface Modelling and Texturing for AAA Games
Specialise in the video games industry by developing your skills as a professional AAA hard surface 3D modeller and texture artist.
This advanced master provides you with a highly specialised form of training, unique in Spain, focused on the highest-level artistic profiles of hard surface 3D modelling and texturing required by studios developing their own high-end video game productions. Upon completing the programme, you will become part of a professional practice lab in collaboration with one of the companies within the Voxel School ecosystem. You will be able to apply everything you have learned throughout the master while being supervised by a real AAA game art studio specialising in 3D art production.
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Talent and work
Some of the featured projects from our students of the Advanced Master Hard Surface Modelling and Texturing for AAA Games
Career opportunities
FEEDBACK
My time at Voxel School was a very positive experience. The team created a close, supportive and friendly environment, and the training I received gave me the confidence and skills needed to face the professional world.

ADRIÁN MORENO
Alumni & Senior Advance 3D Hard Surface Artist
Curriculum
Discover everything you are going to learn.
Module 1
Hard Surface Art

Technical and Creative Workflow: Weapons
You will deepen your understanding of the creative and technical processes used in the industry to produce the 3D models found in today’s video games.

Advanced Techniques
You will refine your skills by applying the full range of hard surface modelling tools and workflows currently used by AAA video game professionals.
Module 2
Advanced Modelling and Texturing

Advanced Weapon Modelling and Texturing I
You will refine your technique by putting into practice the tools and workflows currently used by AAA games professionals for modelling and texturing.

Advanced Weapon Modelling and Texturing II
You will continue to enhance your skills in the creation of 3D weapons, strengthening your ability to produce reliable, production-ready models while increasing both speed and quality in your future projects.

Advanced Vehicle Modelling and Texturing I
You will learn the most advanced techniques and tools to create vehicles with a high level of detail and professional finishes, understanding the full production process from modelling through UV mapping, baking, texturing and rendering.

Advanced Vehicle Modelling and Texturing II
You will gain confidence in your technical skills for vehicle creation by working with the most advanced techniques used in the industry.
Module 3
Real Time Tech Pipeline

Technical Pipeline in AAA Productions
You will apply the workflows and asset creation processes used in AAA video game productions.

Game Engine
You will visualise the models and materials you have created within a game engine, producing high-quality visual presentations that showcase the full potential of your assets.
Module 4
Professional Practice Lab

Professional Practice Lab
Once you have completed the master, you will put the knowledge you have acquired into practice within one of the companies in the Voxel School ecosystem, working in a real artistic production environment for AAA video games.
FACULTY
Our faculty consists of industry professionals and renowned artists
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ADMISSION PROCESS
Academic Record Review
The previous degree and the candidate's academic and/or professional background will be evaluated.
Portfolio or Work Report
Samples of artistic projects or prior research related to the digital field (optional but recommended).
Entrance Test
A practical exercise to verify the student has a solid foundation in fundamentals.
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