
Dual Advanced Master
Hard Surface Modelling and Texturing Techniques and Modelling and Texturing Environments & Props for AAA Video Games
Combine specialised training as a professional hard surface modeller and texturer for AAA video games with training in set design and take your artistic and technical skills to the next level to create new and immersive worlds, becoming a highly qualified professional.
This advanced double master's degree in Modelling and Texturing Environments and Props for AAA Video Games will provide you with specialised training that is unique in Spain, focusing on the highest artistic profiles of hard surface modellers and texturers required by studios that develop their own productions for high-end video games. you will also compete with training in Environment & Props modelling and texturing so that you can stand out as a 3D modelling and texturing artist for high-end video game scenarios and animated or live-action films.
At the end of your training, you will be part of a professional practice laboratory with one of the different companies in the Voxel School ecosystem, where you will be able to apply everything you have learned during the master's degree. You will be supervised by a real 3D art creation studio for AAA video games.
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Talent and work
Some of the featured projects from our students of the Dual Advanced Master Hard Surface Modelling and Texturing Techniques and Modelling and Texturing Environments & Props for AAA Video Games
Career opportunities
Curriculum
Discover everything you are going to learn.
Module 1
Hard Surface Art

Technical and Creative Workflow: Weapons
You will deepen your understanding of the creative and technical processes used in the industry to produce the 3D models found in today’s video games.

Advanced Techniques: Weapons
You will refine your skills by applying the full range of hard surface modelling tools and workflows currently used by AAA video game professionals.

Technical and Creative Process: Enviroment
You will expand your skills in the creation of objects and environments through complementary creative and technical processes used in the industry, taking your approach to tools and workflows to the next level.

Advanced Techniques: Environment and Props Design
You will deepen your skills in traditional drawing techniques while learning creative concepts applied to the design of environments and props.
Module 2
Advanced Modelling and Texturing

Advanced Weapon Modelling and Texturing I
You will refine your technique by putting into practice the tools and workflows currently used by AAA games professionals for modelling and texturing.

Advanced Weapon Modelling and Texturing II
You will continue to enhance your skills in the creation of 3D weapons, strengthening your ability to produce reliable, production-ready models while increasing both speed and quality in your future projects.

Advanced Vehicle Modelling and Texturing I
You will learn the most advanced techniques and tools to create vehicles with a high level of detail and professional finishes, understanding the full production process from modelling through UV mapping, baking, texturing and rendering.

Advanced Vehicle Modelling and Texturing II
You will gain confidence in your technical skills for vehicle creation by working with the most advanced techniques used in the industry.

Advanced Props Modelling and Texturing I
You will refine your professional skills in the creation of 3D assets and props used to build and dress environments, working with production-ready workflows and quality standards.

Advanced Props Modelling and Texturing II
You will continue to enhance your skills in 3D prop creation, deepening your understanding of texturing techniques, materials, lighting and rendering.

Advanced Environment Modelling and Texturing I
You will learn a range of techniques to create and dress both hyper-realistic and stylised environments. Concepts such as chaos, the passage of time and nature will accompany you throughout your journey in this course.

Advanced Environment Modelling and Texturing II
You will learn a range of techniques to create and dress both hyper-realistic and stylised environments. Concepts such as chaos, the passage of time and nature will accompany you throughout your journey in this course.
Module 3
Real Time Tech Pipeline

Technical Pipeline in AAA Productions: Weapons
You will apply the workflows and asset creation processes used in AAA video game productions.

Game Engine: Weapons
You will visualise the models and materials you have created within a game engine, producing high-quality visual presentations that showcase the full potential of your assets.

Technical Pipeline in AAA Productions: Enviroment
You will maximise your skills through techniques commonly used in the industry, enabling you to adapt to professional workflows and operate as an effective member of a production team.

Game Engine: Enviroment
You will enhance your expertise in the leading game and VR engine used in the industry, applying advanced techniques for managing and optimising large-scale environments, environment dressing, and real-time advanced lighting.
Module 4
Professional practice lab

Professional Practice Lab
Once you have completed the master, you will put the knowledge you have acquired into practice within one of the companies in the Voxel School ecosystem, working in a real artistic production environment for AAA video games.
ADMISSION PROCESS
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Fill out our form, call us or request a campus visit.
AN ACADEMIC ADVISOR WILL ASSIST YOU
A school advisor will guide you, personalizing your path according to your profile and needs.
COMPLETE THE ADMISSION PROCESS
Participate in the call and secure your place for the next academic year.
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