[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"api:\u002Fdegrees\u002Fdetail\u002Fdiseno-y-arte-digital-para-videojuegos:99914b932bd37a50b983c5e7c90ae93b":3,"api:\u002Fdegrees\u002Fdiseno-y-arte-digital-para-videojuegos\u002Frelated:99914b932bd37a50b983c5e7c90ae93b":36,"api:\u002Fdegrees\u002F2\u002Frelationships\u002Fprofessional_opportunity:99914b932bd37a50b983c5e7c90ae93b":73,"api:\u002Fdegrees\u002F2\u002Frelationships\u002Fsubjects:99914b932bd37a50b983c5e7c90ae93b":103,"api:\u002Fdegrees\u002F2\u002Frelationships\u002Fteacher:99914b932bd37a50b983c5e7c90ae93b":391},{"data":4},{"type":5,"id":6,"attributes":7},"degrees","2",{"slug":8,"pre_title":9,"sector_section_category_id":10,"degree_code":11,"composition_type":12,"degree_type":13,"degree_type_t":14,"language":15,"format":16,"duration":17,"creditos_ects":18,"start_date":19,"total_places":20,"title":21,"header_media_type":22,"header_media_url":23,"card_image":24,"megamenu_image":25,"short_description":26,"long_description":27,"download_document":28,"pdf_perfil_egreso_ingreso":29,"document_calendar":30,"our_projects_video":31,"event_entries":32,"meta_title":33,"meta_keywords":34,"meta_description":35},"diseno-y-arte-digital-para-videojuegos","Bachelor's Degree",2,"GDAV","simple","Oficial","OFFICIAL UNIVERSITY DEGREE","Español","Presencial",4,240,"September 2026",60,"Game Design and Digital Art for Video Games","vimeo","https:\u002F\u002Fvimeo.com\u002F783240228","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fg_vju_home.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fg_vju_megamenu.jpg","Become a digital artist specialised in video games, learning from active industry professionals at a leading international school.","Creating unique video games requires a unique way of working. At Voxel School, we offer a pioneering approach to education. Gain the ability to change the world as a digital artist — and dare to go further by creating entirely new ones.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fdegrees\u002Fdocuments\u002Fprograma_grado_en_diseno_y_arte_digital_para_videojuegos_voxel_school--z8kASjksxWQO.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fperfil_ingreso_egreso_arte_para_videojuegos.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fdegrees\u002Fdocuments\u002Fgrados_calendario_academico_voxel_school--9bzCaukjS9HV.pdf",null,[],"Bachelor's in Digital Art & Video Game Design","grado videjuego, grado universitario videjuego,desarrollo de videojuegos,diseño y desarrollo de videojuegos,formacion videojuegos, carrera videojuegos","Earn a Bachelor's degree in Digital Art and Video Game Design. 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Un artista de modelado 3D puede realizar trabajos para videojuegos, pero también para películas de acción real o para televisión.",{"type":79,"id":98,"attributes":99},"14",{"name":100,"img_url":101,"description":102,"active":48},"3D Generalist","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_14.jpg","Este perfil asume roles muy diferentes, con un dominio todoterreno en dibujo, animación, renderización y efectos especiales, entre otros.",[104,179,248,316],{"id":46,"tab":105,"semesters":106,"subjects":110},"YEAR 1",{"1":107,"2":109},{"semester":46,"sum_ects":108},30,{"semester":10,"sum_ects":108},[111,121,128,135,142,150,157,164,171],{"id":112,"year":46,"semester":46,"creditos_ects":113,"title":114,"language":115,"type_acronyms":116,"description":117,"url_file":118,"thumbnail":119,"alt_img":120,"show_title":71},68,6,"Foundations of Creativity","ES","Basic Training","You will be introduced to the fundamentals of creative processes inherent to artistic expression and practice, learning how to generate ideas in a structured and practical way through a range of methods and strategies designed to develop creativity through hands-on work.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F1.1.FUNDAMENTOS DE LA CREATIVIDAD_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_1_1.jpg","Imagen de la asignatura Fundamentos de la Creatividad",{"id":122,"year":46,"semester":46,"creditos_ects":113,"title":123,"language":115,"type_acronyms":116,"description":124,"url_file":125,"thumbnail":126,"alt_img":127,"show_title":48},69,"Artistic Drawing","You will learn to observe and capture reality through drawing, exploring a range of traditional and digital techniques. Through different methodologies, you will develop the ability to convey visual and artistic thinking within a two-dimensional space, mastering the fundamental concepts of form structure.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F1.1.DIBUJO ARTÍSTICO _PROGRAMA ASIGNATURA GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_1_2.jpg","Imagen de la asignatura Dibujo Artístico",{"id":129,"year":46,"semester":46,"creditos_ects":113,"title":130,"language":115,"type_acronyms":116,"description":131,"url_file":132,"thumbnail":133,"alt_img":134,"show_title":48},70,"Digital Image Processing","You will participate in graphic projects using applications and tools based on raster and vector graphics.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F1.1.TRATAMIENTO DIGITAL DE IMÁGENES._PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_1_3.jpg","Imagen de la asignatura Tratamiento Digital de Imágenes",{"id":136,"year":46,"semester":46,"creditos_ects":113,"title":137,"language":115,"type_acronyms":116,"description":138,"url_file":139,"thumbnail":140,"alt_img":141,"show_title":48},71,"Color Theory","You'll learn the language of color: its characteristics, light, and pigments, as well as its nature and effects. You'll learn to create different color combinations until you achieve the perfect expression.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F1.1.TEORÍA DEL COLOR_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_1_4_v2.jpg","Imagen de la asignatura Teoría del Color",{"id":143,"year":46,"semester":46,"creditos_ects":113,"title":144,"language":115,"type_acronyms":145,"description":146,"url_file":147,"thumbnail":148,"alt_img":149,"show_title":48},72,"Gameplay Foundations","Mandatory","You'll delve into the conceptual foundations to determine the elements that make up the video game experience: rules of diegesis, mechanics, and core dynamics. You'll work on three main areas: game core, game engine, and game interface.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F1.1.FUNDAMENTOS DE LA JUGABILIDAD_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_1_5.jpg","Imagen de la asignatura Fundamentos de la Jugabilidad",{"id":151,"year":46,"semester":10,"creditos_ects":113,"title":152,"language":115,"type_acronyms":116,"description":153,"url_file":154,"thumbnail":155,"alt_img":156,"show_title":71},73,"Sculptural Foundations","You will learn the creative process, techniques, materials, and tools used in sculpture: additive, subtractive, and constructive processes.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F1.2. FUNDAMENTOS ESCULTÓRICOS_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_1_6.jpg","Imagen de la asignatura Fundamentos Escultóricos",{"id":158,"year":46,"semester":10,"creditos_ects":113,"title":159,"language":115,"type_acronyms":116,"description":160,"url_file":161,"thumbnail":162,"alt_img":163,"show_title":48},74,"Vector Design","You will learn the design and development processes for graphic projects using vector graphics-based applications and tools.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F1.2.DISEÑO VECTORIAL_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_1_7.jpg","Imagen de la asignatura Diseño Vectorial",{"id":165,"year":46,"semester":10,"creditos_ects":113,"title":166,"language":115,"type_acronyms":116,"description":167,"url_file":168,"thumbnail":169,"alt_img":170,"show_title":48},75,"History and Visual Culture","You will lay the foundation for analyzing and understanding visual and audiovisual production within the cultural industries. This course places special emphasis on video games as a phenomenon of artistic and creative expression since the 20th century.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F1.2.HISTORIA Y CULTURA VISUAL _PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_1_8.jpg","Imagen de la asignatura Historia y Cultura Visual",{"id":172,"year":46,"semester":10,"creditos_ects":173,"title":174,"language":115,"type_acronyms":145,"description":175,"url_file":176,"thumbnail":177,"alt_img":178,"show_title":48},76,12,"Project Lab I: 2D Video Game Art and Design","You will address the main areas of knowledge taught in the first course in an integrated manner by completing a project that will involve developing a simple 2D game prototype. You will do so from the basics of prototyping to determining the feasibility and relevance of the game concept, mechanics, and gameplay while learning the main research techniques applied in the video game industry, as well as the logical planning and distribution of tasks according to roles within a production.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F1.2.LABORATORIO DE PROYECTOS I_ ARTE Y DISEÑO DE UN VIDEOJUEGO 2D_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_1_9.jpg","Imagen de la asignatura Laboratorio de Proyectos I: Arte y Diseño Videojuego 2D",{"id":10,"tab":180,"semesters":181,"subjects":184},"YEAR 2",{"1":182,"2":183},{"semester":46,"sum_ects":108},{"semester":10,"sum_ects":108},[185,192,199,206,213,220,227,234,241],{"id":186,"year":10,"semester":46,"creditos_ects":113,"title":187,"language":115,"type_acronyms":116,"description":188,"url_file":189,"thumbnail":190,"alt_img":191,"show_title":71},77,"Foundations of 3D Design","You will learn to project three-dimensional elements using professional 3D modeling tools and technologies.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F2.1. FUNDAMENTOS DEL DISEÑO 3D_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_2_1.jpg","Imagen de la asignatura Fundamentos del Diseño 3D",{"id":193,"year":10,"semester":46,"creditos_ects":113,"title":194,"language":115,"type_acronyms":116,"description":195,"url_file":196,"thumbnail":197,"alt_img":198,"show_title":48},78,"Digital Marketing and Applied Communication","You'll delve into the principles of marketing and their application in digital media and integrated communication, developing plans and strategies for the development of products and services within the creative industries. You'll understand the audiovisual market and launch a production, understanding financing options, pre-production activities, filming, post-production, and marketing.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F2.2. MARKETING DIGITAL Y COMUNICACIÓN APLICADA_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_2_2.jpg","Imagen de la asignatura Marketing Digital y Comunicación Aplicada",{"id":200,"year":10,"semester":46,"creditos_ects":113,"title":201,"language":115,"type_acronyms":145,"description":202,"url_file":203,"thumbnail":204,"alt_img":205,"show_title":48},79,"Introduction to Graphics Engines","You'll begin your introduction to video game design in a practical environment. You'll learn how to use the main video game engines to generate levels, lighting systems, integrate characters, and implement basic game mechanics.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F2.1. INTRODUCCIÓN A LOS MOTORES GRÁFICOS_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_2_3.jpg","Imagen de la asignatura Introducción a los Motores Gráficos",{"id":207,"year":10,"semester":46,"creditos_ects":113,"title":208,"language":115,"type_acronyms":145,"description":209,"url_file":210,"thumbnail":211,"alt_img":212,"show_title":48},80,"Video Game Design I","Begin to master the different forms of video game storytelling, taking into account the necessary script strategies and the most important dramatic rules for writing a video game script. This course will also give you an overview of the technical, artistic, and organizational foundations of video game creation to develop the necessary technical documentation.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F2.1. DISEÑO DE VIDEOJUEGOS I_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_2_4.jpg","Imagen de la asignatura Diseño de Videojuegos I",{"id":214,"year":10,"semester":46,"creditos_ects":113,"title":215,"language":115,"type_acronyms":145,"description":216,"url_file":217,"thumbnail":218,"alt_img":219,"show_title":48},81,"Digital Sculpture","You'll learn the fundamentals and technical applications of 3D digital modeling and sculpting through the use of current digital modeling tools for high-poly organic models. You'll also apply traditional sculpting methods to the creation of high-poly 3D models.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F2.2. ESCULTURA DIGITAL I_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_2_5.jpg","Imagen de la asignatura Escultura Digital",{"id":221,"year":10,"semester":10,"creditos_ects":113,"title":222,"language":115,"type_acronyms":116,"description":223,"url_file":224,"thumbnail":225,"alt_img":226,"show_title":71},82,"3D Design I","You will continue to advance in 3D design, gaining knowledge of complex processes to generate objects and spaces in a 3D environment. You will develop the skills to correctly assign attributes to surfaces obtained through 3D modeling, as well as understand the principles of lighting and its various applications in 3D animation.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F2.2. DISEÑO 3D_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_2_6.jpg","Imagen de la asignatura Diseño 3D I",{"id":228,"year":10,"semester":10,"creditos_ects":113,"title":229,"language":115,"type_acronyms":145,"description":230,"url_file":231,"thumbnail":232,"alt_img":233,"show_title":48},83,"Animation for Video Games I","You'll begin to learn the fundamental techniques and concepts of 2D and 3D animation for video game characters, with a special focus on the main differences compared to animation for audiovisual pieces: motion cycles, transitions, cinematics, idles, and gameplay.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F2.2. ANIMACIÓN PARA VIDEOJUEGOS I_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_2_7.jpg","Imagen de la asignatura Animación para Videojuegos I",{"id":235,"year":10,"semester":10,"creditos_ects":173,"title":236,"language":115,"type_acronyms":145,"description":237,"url_file":238,"thumbnail":239,"alt_img":240,"show_title":48},84,"Project Lab II: 3D Video Game Art and Design","You will apply all the knowledge acquired during the course to the development of a prototype for a 2D or 3D game, while also deepening your knowledge and application of production and distribution techniques and processes in their various phases, from the perspective of the organization and management of technical, human, and budgetary resources on different platforms. You will work on the conceptual and technical tools for creating a functional and stable prototype, as well as different iterative methodologies for developing a video game.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F2.2 LABORATORIO DE PROYECTOS II_ ARTE Y DISEÑO VIDEOJUEGO 3D_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_2_9.jpg","Imagen de la asignatura Laboratorio de Proyectos II: Arte y Diseño Videojuego 3D",{"id":242,"year":10,"semester":10,"creditos_ects":113,"title":243,"language":115,"type_acronyms":145,"description":244,"url_file":245,"thumbnail":246,"alt_img":247,"show_title":48},135,"Ethical, human and personal options training I","These are teachings oriented toward respect for and the promotion of human rights, the values ​​inherent to a culture of peace and democracy, and the principles of equality and solidarity, with a special focus on the Sustainable Development Goals of the 2030 Agenda.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F2.2. FORMACIÓN ÉTICA, HUMANA Y EN OPCIONES DE LA PERSONA 1_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-animacion\u002Fasignaturas_imgs\u002Fg_anim_2_8.jpg","Imagen de la asignatura Formación ética, humana y en opciones de la persona I",{"id":55,"tab":249,"semesters":250,"subjects":253},"YEAR 3",{"1":251,"2":252},{"semester":46,"sum_ects":108},{"semester":10,"sum_ects":108},[254,261,268,275,282,289,295,302,309],{"id":255,"year":55,"semester":46,"creditos_ects":113,"title":256,"language":115,"type_acronyms":145,"description":257,"url_file":258,"thumbnail":259,"alt_img":260,"show_title":71},85,"Shaders and Materials","You'll begin to study the techniques for visually representing surfaces, textures, and shaders in 3D and CGI models, as well as how to adapt color and light to represent a specific visual sensation. You'll also gain an in-depth understanding of the tools needed to render materials and textures and add dynamic effects.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F3.1.SHADERS y MATERIALES_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_3_1.jpg","Imagen de la asignatura Shaders y Materiales",{"id":262,"year":55,"semester":46,"creditos_ects":113,"title":263,"language":115,"type_acronyms":145,"description":264,"url_file":265,"thumbnail":266,"alt_img":267,"show_title":48},86,"Video Game Design II","You will delve into aspects of functional gameplay mechanics design.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F3.1. DISEÑO DE VIDEOJUEGOS II_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_3_2.jpg","Imagen de la asignatura Diseño de Videojuegos II",{"id":269,"year":55,"semester":46,"creditos_ects":113,"title":270,"language":115,"type_acronyms":145,"description":271,"url_file":272,"thumbnail":273,"alt_img":274,"show_title":48},87,"3D Design II","You'll advance your knowledge of technical and artistic concepts related to 3D modeling while studying organic character creation techniques and delving deeper into modular creation techniques for environments, as well as solid surface creation techniques.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F3.1. DISEÑO 3D II_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_3_3.jpg","Imagen de la asignatura Diseño 3D II",{"id":276,"year":55,"semester":46,"creditos_ects":113,"title":277,"language":115,"type_acronyms":145,"description":278,"url_file":279,"thumbnail":280,"alt_img":281,"show_title":48},88,"Graphics Engines","You'll learn the main graphics engines used at a professional level and how to use them. You'll primarily cover rendering applications for 2D and 3D graphics, physical collisions of objects and their response, audio integration, animation applications, and management of complex lighting systems. This course will allow you to begin creating complex functional prototypes for video games.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F3.1. MOTORES GRÁFICOS_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_3_4.jpg","Imagen de la asignatura Motores Gráficos",{"id":283,"year":55,"semester":46,"creditos_ects":113,"title":284,"language":115,"type_acronyms":145,"description":285,"url_file":286,"thumbnail":287,"alt_img":288,"show_title":48},89,"Pre-production design and concept art","You will learn the processes for visualizing ideas and artistic pre-production of 2D and 3D video game projects, combining aspects of drawing, illustration, and design.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F3.1.DISEÑO DE PREPRODUCCIÓN y CONCEPT ART _PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_3_5.jpg","Imagen de la asignatura Diseño de preproducción y Concept Art",{"id":290,"year":55,"semester":10,"creditos_ects":113,"title":291,"language":115,"type_acronyms":145,"description":244,"url_file":292,"thumbnail":293,"alt_img":294,"show_title":71},26,"Ethical, human and personal options training II","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-animacion\u002Fasignaturas_docs\u002F3.2. FORMACIÓN ÉTICA, HUMANA Y EN OPCIONES DE LA PERSONA 2_ PROGRAMA ASIGNATURA _GAD.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-animacion\u002Fasignaturas_imgs\u002Fg_anim_3_8.jpg","Imagen de la asignatura Formación ética, humana y en opciones de la persona II",{"id":296,"year":55,"semester":10,"creditos_ects":113,"title":297,"language":115,"type_acronyms":145,"description":298,"url_file":299,"thumbnail":300,"alt_img":301,"show_title":48},90,"Digital Sculpture II","You'll delve into the workflow a modeler follows to approach their work with the most efficient methodologies in a workflow: rendering, painting, and digital texturing.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F3.2. ESCULTURA DIGITAL II_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_3_6.jpg","Imagen de la asignatura Escultura Digital II",{"id":303,"year":55,"semester":10,"creditos_ects":113,"title":304,"language":115,"type_acronyms":145,"description":305,"url_file":306,"thumbnail":307,"alt_img":308,"show_title":48},91,"Animation for Video Games II","You will continue to build familiarity with the fundamental techniques and concepts of 2D and 3D character animation for video games, with a particular focus on the key differences between game animation and linear audiovisual animation, including movement cycles, transitions, cinematics, idle animations and gameplay-driven animation.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F3.2. ANIMACIÓN PARA VIDEOJUEGOS II_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_3_7.jpg","Imagen de la asignatura Animación para Videojuegos II",{"id":310,"year":55,"semester":10,"creditos_ects":173,"title":311,"language":115,"type_acronyms":145,"description":312,"url_file":313,"thumbnail":314,"alt_img":315,"show_title":48},92,"Project Lab III: Art, Design and Publishing of Video Games","You will apply all the knowledge acquired during the course to the development and publication of a 3D game project, taking into account the analysis and documentation processes to determine the viability of projects from a cultural, communicative, and financial perspective. You will deepen your knowledge and application of production and dissemination techniques and processes in their various phases, from the perspective of the organization and management of technical, human, and budgetary resources, understanding the nature and characteristics of funding sources, intellectual property, trademarks, patents, and copyrights.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_docs\u002F3.2 LABORATORIO DE PROYECTOS III_ ARTE, DISEÑO yY PUBLICACIÓN DE VIDEOJUEGOS_ PROGRAMA ASIGNATURA _GDAV.pdf","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_3_9.jpg","Imagen de la asignatura Laboratorio de Proyectos III: Arte, Diseño y Publicación de Videojuegos",{"id":17,"tab":317,"semesters":318,"subjects":322},"YEAR 4",{"1":319,"2":321},{"semester":46,"sum_ects":320},48,{"semester":10,"sum_ects":108},[323,331,337,343,349,355,361,367,373,379,385],{"id":324,"year":17,"semester":46,"creditos_ects":113,"title":325,"language":115,"type_acronyms":326,"description":327,"url_file":328,"thumbnail":329,"alt_img":330,"show_title":71},93,"Elective 1. Real-time Visual Effects","Elective","You'll learn the appropriate technology for creating real-time visual effects, as well as the main graphics engine tools for creating both simple and complex effects, primarily particle and volumetric effects.","#","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_4_1.jpg","Imagen de la asignatura Optativa 1. Efectos Visuales en tiempo real",{"id":332,"year":17,"semester":46,"creditos_ects":113,"title":333,"language":115,"type_acronyms":326,"description":334,"url_file":328,"thumbnail":335,"alt_img":336,"show_title":48},94,"Elective 2. Advanced Character Modeling and Texturing","In this course, you'll explore advanced techniques for preparing a 3D character model, animating it, and integrating it into a production. You'll learn to work fluidly and efficiently with facial and body topology in different styles, both realistic and stylized. You'll also explore different deformation methodologies for a generic model by combining base models.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_4_2.jpg","Imagen de la asignatura Optativa 2. Modelado y Texturizado Avanzado de personajes",{"id":338,"year":17,"semester":46,"creditos_ects":113,"title":339,"language":115,"type_acronyms":326,"description":340,"url_file":328,"thumbnail":341,"alt_img":342,"show_title":48},95,"Elective 3. Advanced Modeling and Texturing of Objects and Scenes","You will explore advanced techniques for creating a 3D scene and various object and environmental elements for integration into a production, as well as considering the computational load required to process said model.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_4_3.jpg","Imagen de la asignatura Optativa 3. Modelado y Texturizado avanzados de objetos y escenarios",{"id":344,"year":17,"semester":46,"creditos_ects":113,"title":345,"language":115,"type_acronyms":326,"description":346,"url_file":328,"thumbnail":347,"alt_img":348,"show_title":48},96,"Elective 4. Advanced 3D Design Techniques","You'll be introduced to advanced 3D techniques for creating and animating clothing and fabrics. Using physical simulation systems, you'll learn how to create patterns to simulate fabrics on any 3D element. You'll be able to create hair systems on 3D elements. You'll also learn their physical properties and animation systems.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_4_4.jpg","Imagen de la asignatura Optativa 4. Técnicas Avanzadas de Diseño 3D",{"id":350,"year":17,"semester":46,"creditos_ects":113,"title":351,"language":115,"type_acronyms":326,"description":352,"url_file":328,"thumbnail":353,"alt_img":354,"show_title":48},97,"Elective 5. Video Game Design III","You will explore the fundamentals of the video game designer's role, including their knowledge of production and publishing, legal aspects, and technical documentation, primarily the GDD (Game Design Document). You will also delve into advanced prototyping techniques and various actions involved in the publication and distribution of different products.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_4_5.jpg","Imagen de la asignatura Optativa 5. Diseño de Videojuegos III",{"id":356,"year":17,"semester":46,"creditos_ects":113,"title":357,"language":115,"type_acronyms":326,"description":358,"url_file":328,"thumbnail":359,"alt_img":360,"show_title":48},141,"Elective 6. Motion Graphics I","You'll learn how to apply this technique to specific needs defined in a briefing, with the goal of developing a proposal and a graphic solution using professional methods and tools.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-dis-y-motion-graphics\u002Fasignaturas_imgs\u002Fg_dis_4_1_6.webp","Imagen de la asignatura Optativa 6. Motion Graphics I",{"id":362,"year":17,"semester":46,"creditos_ects":113,"title":363,"language":115,"type_acronyms":326,"description":364,"url_file":328,"thumbnail":365,"alt_img":366,"show_title":48},142,"Elective 7. Production Design","You'll delve into the role the production department plays in the creation of an audiovisual work, learning about its areas and functions, as well as the development and management of the product, right through to its export and distribution.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-dis-y-motion-graphics\u002Fasignaturas_imgs\u002Fg_dis_4_1_7.webp","Imagen de la asignatura Optativa 7. Diseño de Producción",{"id":368,"year":17,"semester":46,"creditos_ects":113,"title":369,"language":115,"type_acronyms":326,"description":370,"url_file":328,"thumbnail":371,"alt_img":372,"show_title":48},143,"Elective 8. Composition and Postproduction","You'll learn how node-based composition and post-production software works and the technical processes involved. You'll learn techniques for organizing materials, formats, and audiovisual editing.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-dis-y-motion-graphics\u002Fasignaturas_imgs\u002Fg_dis_4_1_8.webp","Imagen de la asignatura Optativa 8. Composición y Postproducción",{"id":374,"year":17,"semester":10,"creditos_ects":113,"title":375,"language":115,"type_acronyms":145,"description":376,"url_file":328,"thumbnail":377,"alt_img":378,"show_title":71},34,"Civic and professional ethics","The subject of civic ethics harmonizes professional practice with the dynamics of civil society, with the set of human rights and values, and with the achievement of the common good.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-animacion\u002Fasignaturas_imgs\u002Fg_anim_4_7.jpg","Imagen de la asignatura Ética cívica y profesional",{"id":380,"year":17,"semester":10,"creditos_ects":173,"title":381,"language":115,"type_acronyms":326,"description":382,"url_file":328,"thumbnail":383,"alt_img":384,"show_title":48},98,"Internships \u002F Training for Employment","You will complete your internship in a real-life work environment where you will apply all the theoretical and technical content acquired throughout your training.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_4_6.jpg","Imagen de la asignatura Prácticas en Empresa \u002F Formación para el Empleo",{"id":386,"year":17,"semester":10,"creditos_ects":173,"title":387,"language":115,"type_acronyms":387,"description":388,"url_file":328,"thumbnail":389,"alt_img":390,"show_title":48},99,"Final Degree Project","As the end of your studies, you will be required to present an original, independent, and personal project. This work may be completed individually or in a coordinated manner and will be carried out under the guidance of a tutor.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-videojuegos\u002Fasignaturas_imgs\u002Fg_vju_4_8.jpg","Imagen de la asignatura Trabajo Fin de Grado",{"data":392},{"type":5,"id":6,"attributes":393},{"title":21,"teachers":394},{"data":395},[396,410,420,430,440,448,458,468,480,490,499,509,517,525,533,541,549,557,567],{"type":397,"id":398,"attributes":399},"teachers","120",{"slug":400,"content":401,"avatar":402,"image":403,"name":404,"position":405,"logoSrc":406,"logoTitle":407,"alt_img_photo":408,"alt_img_background_img":409},"francisco-javier-gayo","","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fteachers\u002Fphotos\u002Ffrancisco_javier_gayo--YbGa4vhM6Las.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fteachers\u002Fbackgrounds\u002Ffrancisco_javier_gayo--9UkZI0bTsNVC.webp","Francisco Javier Gayo","Undergraduate Coordinator and Professor at Voxel School","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Flogos-empresas\u002Fempresa_voxel_school.png","Voxel School","Fotografía del docente Francisco Javier  Gayo","Proyecto del docente Francisco Javier  Gayo",{"type":397,"id":411,"attributes":412},"1",{"slug":413,"content":401,"avatar":414,"image":415,"name":416,"position":417,"logoSrc":406,"logoTitle":407,"alt_img_photo":418,"alt_img_background_img":419},"ignacio-martinez-de-salazar","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fteachers\u002Fphotos\u002Fignacio_martinez_de_salazar--nr8Zloen4BcB.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fignacio_martinez_trabajo.jpg","Ignacio Martínez de Salazar","Co-Founder and Academic Director at Voxel School","Fotografía del docente Ignacio Martínez de Salazar","Proyecto del docente Ignacio Martínez de Salazar",{"type":397,"id":421,"attributes":422},"111",{"slug":423,"content":401,"avatar":424,"image":425,"name":426,"position":427,"logoSrc":406,"logoTitle":407,"alt_img_photo":428,"alt_img_background_img":429},"nicolas-naranjo","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002F0_1\u002Fnicolas-naranjo-profile.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002F0_1\u002Fnicolas-naranjo-card.webp","Nicolás Naranjo","Artist, Scriptwriter, and Teacher at Voxel School","Fotografía del docente Nicolás  Naranjo","Proyecto del docente Nicolás  Naranjo",{"type":397,"id":431,"attributes":432},"61",{"slug":433,"content":401,"avatar":434,"image":435,"name":436,"position":437,"logoSrc":31,"logoTitle":31,"alt_img_photo":438,"alt_img_background_img":439},"miguel-rejas","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fmiguel_rejas_perfil.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fmiguel_rejas_trabajo.jpg","Miguel Rejas","Art Director","Fotografía del docente Miguel Rejas","Proyecto del docente Miguel Rejas",{"type":397,"id":441,"attributes":442},"210",{"slug":443,"content":401,"avatar":444,"image":445,"name":446,"position":447,"logoSrc":406,"logoTitle":407,"alt_img_photo":31,"alt_img_background_img":31},"fernando-rodrigo-olalla","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fteachers\u002Fphotos\u002Ffernando_rodrigo_olalla--9SxLjsQUb19x.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fteachers\u002Fbackgrounds\u002Ffernando_rodrigo_olalla--SiFxARBkaDZm.jpg","Fernando Rodrigo Olalla","Producer at Voxel School",{"type":397,"id":449,"attributes":450},"65",{"slug":451,"content":401,"avatar":452,"image":453,"name":454,"position":455,"logoSrc":31,"logoTitle":31,"alt_img_photo":456,"alt_img_background_img":457},"oscar-gonzalez","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Foscar_gonzalez_foto.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Foscar_gonzalez_trabajo.webp","Óscar 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