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Arscade","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fantonio_pons_perfil.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fantonio_pons_trabajo.jpg","Fotografía del docente Antonio Pons","Proyecto del docente Antonio Pons",{"slug":240,"name":241,"company":242,"last_name":245,"job_position":246,"job_position_company":247,"photo":248,"background_img":249,"alt_img_photo":250,"alt_img_background_img":251,"position":247,"avatar":248,"image":249,"logoSrc":244,"logoTitle":243},"jose-maria-de-la-puente","Jose María",{"name":243,"logo_url":244},"CoSA VFX","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Flogos-empresas\u002Fcosa_vfx_logo.png","De la Puente","VFX Producer at DUNE \u002F VFX Producer","VFX Producer at DUNE \u002F VFX Producer at CoSA 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FX","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fangeles_alvarez_cedena_foto.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fangeles_alvarez_cedena_trabajo.webp","Fotografía de Ángeles Álvarez Cedena","Proyecto de la docente Ángeles Álvarez Cedena",{"headers":266,"original":267,"exception":13},{},{"total":268,"results":269,"paging":349},403,[270,308,328],{"archivedAt":46,"archivedInDashboard":44,"attachedStylesheets":271,"authorName":272,"blogAuthorId":273,"categoryId":61,"contentGroupId":274,"contentTypeCategory":61,"created":275,"createdById":276,"currentState":277,"currentlyPublished":21,"domain":30,"enableGoogleAmpOutputOverride":44,"featuredImage":278,"featuredImageAltText":30,"htmlTitle":279,"id":280,"language":281,"layoutSections":282,"linkRelCanonicalUrl":30,"metaDescription":283,"name":279,"pageExpiryEnabled":44,"postBody":284,"postSummary":285,"publicAccessRules":286,"publicAccessRulesEnabled":44,"publishDate":287,"publishImmediately":21,"rssBody":284,"rssSummary":285,"slug":288,"state":277,"tagIds":289,"translations":292,"updated":293,"updatedById":276,"url":294,"useFeaturedImage":21,"widgetContainers":295,"widgets":296},[],"Alejandro Oliva","100422519567","101705750104","2026-06-15T13:35:57.715Z","81568100","PUBLISHED","https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002Fblog_Cherry%20boom%20webp.webp","Cherry Boom: un proyecto donde diseño, narrativa y arte digital se encuentran","215065060471","es",[],"Descubre Cherry Boom, el proyecto final de las alumnas de segundo curso del Grado Universitario Oficial en Diseño y Arte Digital para Videojuegos de Voxel School. Un entorno 3D donde narrativa, música y dirección artística se unen para contar una historia.","\u003Cp>Los videojuegos no se construyen únicamente a partir de mecánicas o tecnología. También son capaces de contar historias a través de los espacios, los objetos y los pequeños detalles que dan vida a un mundo.\u003C\u002Fp>\n\u003C!--more-->\u003Cp>Ese fue precisamente el objetivo de \u003Cstrong>Cherry Boom\u003C\u002Fstrong>, el proyecto final de la asignatura del laboratorio de proyectos desarrollado por las alumnas Laura Sánchez, Bárbara Pestana y Gisela Ancheta&nbsp;de segundo curso del \u003Ca href=\"https:\u002F\u002Fvoxelschool.com\u002Fgrados-universitarios\u002Fdiseno-y-arte-digital-para-videojuegos?_gl=1*hpn5ue*_gcl_au*MjM4OTIyNjQ5LjE3ODEwODUyMDE.*_ga*MjE5NDE4MzU2LjE3ODEwODQ4ODY.*_ga_4D1NCBV03R*czE3ODE1MzA4OTUkbzE1JGcxJHQxNzgxNTMyNjEwJGo1NyRsMCRoMA..\" rel=\"noopener\" target=\"_blank\">\u003C\u002Fa>\u003Ca href=\"https:\u002F\u002Fvoxelschool.com\u002Fgrados-universitarios\u002Fdiseno-y-arte-digital-para-videojuegos?_gl=1*hpn5ue*_gcl_au*MjM4OTIyNjQ5LjE3ODEwODUyMDE.*_ga*MjE5NDE4MzU2LjE3ODEwODQ4ODY.*_ga_4D1NCBV03R*czE3ODE1MzA4OTUkbzE1JGcxJHQxNzgxNTMyNjEwJGo1NyRsMCRoMA..\" rel=\"noopener\" target=\"_blank\" style=\"font-weight: bold;\">Grado Universitario Oficial en Diseño y Arte Digital para Videojuegos de Voxel School\u003C\u002Fa>\u003Cspan style=\"font-weight: bold;\">\u003C\u002Fspan>. Un ejercicio de creación de entorno 3D en el que el diseño visual, la narrativa ambiental y el trabajo colaborativo se combinaron para construir una escena con personalidad propia.\u003C\u002Fp>\n\u003Cdiv class=\"hs-embed-wrapper\" data-service=\"youtube\" data-responsive=\"true\" style=\"position: relative; overflow: hidden; width: 100%; height: auto; padding: 0px; max-width: 1920px; min-width: 256px; display: block; margin: auto;\">\u003Cdiv class=\"hs-embed-content-wrapper\">\u003Cdiv style=\"position: relative; overflow: hidden; max-width: 100%; padding-bottom: 56.64%; margin: 0px;\">\u003Ciframe width=\"256\" height=\"145\" src=\"https:\u002F\u002Fwww.youtube.com\u002Fembed\u002FHsbqJvu52Bc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen title=\"Cherry Boom - Trabajo de Alumnos de 2º Curso del Grado de Videojuegos\" style=\"position: absolute; top: 0px; left: 0px; width: 100%; height: 100%; border-width: medium; border-style: none; border-color: currentcolor; border-image: initial;\">\u003C\u002Fiframe>\u003C\u002Fdiv>\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Cp style=\"text-align: center;\">\u003Cspan style=\"font-size: 12px;\">Cherry Boom trabajo de alumnos de 2º del Grado Universitario Oficial en Diseño y Arte Digital&nbsp;para Videojuegos\u003C\u002Fspan>\u003C\u002Fp>\n\u003Ch2>Un entorno que cuenta una historia\u003C\u002Fh2>\n\u003Cp>Cherry Boom nos presenta el espacio de ensayo y convivencia de una banda formada por tres jóvenes artistas: \u003Cstrong>Gigi, Baba y Lala\u003C\u002Fstrong>. La escena recrea un entorno cálido, vivido y lleno de detalles que reflejan la personalidad de sus habitantes y su pasión por la música.\u003C\u002Fp>\n\u003Cp>Lejos de limitarse a crear una habitación llena de objetos, el proyecto busca transmitir una historia a través del entorno. Instrumentos musicales, elementos decorativos, zonas de descanso y pequeños detalles cotidianos ayudan a construir la sensación de que ese espacio está realmente habitado.\u003C\u002Fp>\n\u003Cp>Incluso la presencia de un gato, que forma parte de la vida diaria de las protagonistas, contribuye a reforzar la idea de hogar y convivencia que define toda la propuesta.\u003C\u002Fp>\n\u003Cp>\u003Cimg src=\"https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002Fcherry_bomb_Page_07.jpg\" width=\"1920\" height=\"1080\" loading=\"lazy\" alt=\"cherry_bomb_Page_07\" style=\"height: auto; max-width: 100%; width: 1920px;\">\u003C\u002Fp>\n\u003Ch2>La importancia de la dirección artística en videojuegos\u003C\u002Fh2>\n\u003Cp>Uno de los pilares del proyecto fue la construcción de una identidad visual coherente.\u003C\u002Fp>\n\u003Cp>Desde el inicio, las alumnas trabajaron sobre una dirección artística basada en una estética juvenil, una atmósfera acogedora y una narrativa visual clara, utilizando además la música como elemento central de la identidad del entorno.\u003C\u002Fp>\n\u003Cp>La creación de referencias visuales, la definición de materiales, la iluminación y la selección de la paleta cromática fueron fundamentales para conseguir una escena capaz de transmitir emociones y personalidad sin necesidad de diálogos o cinemáticas.\u003C\u002Fp>\n\u003Cp>Este tipo de narrativa ambiental es una de las herramientas más utilizadas actualmente en el desarrollo de videojuegos, permitiendo que el jugador descubra información sobre personajes y mundos simplemente observando el escenario.\u003C\u002Fp>\n\u003Cp>\u003Cimg src=\"https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002Fcherry_bomb_Page_12.jpg\" width=\"1920\" height=\"1080\" loading=\"lazy\" alt=\"cherry_bomb_Page_12\" style=\"height: auto; max-width: 100%; width: 1920px;\">\u003C\u002Fp>\n\u003Ch2>Del concept al entorno final\u003C\u002Fh2>\n\u003Cp>Como sucede en cualquier producción profesional, Cherry Boom pasó por diferentes fases de trabajo antes de llegar al resultado final.\u003C\u002Fp>\n\u003Cp>El proyecto comenzó con la búsqueda de referencias y la definición conceptual de la escena. A partir de ahí se desarrolló todo el proceso de modelado, texturizado, iluminación y composición del entorno.\u003C\u002Fp>\n\u003Cp>Las alumnas crearon numerosos assets para poblar el escenario, desde instrumentos musicales como baterías y guitarras hasta amplificadores, altavoces, mobiliario y elementos decorativos que ayudan a reforzar la historia del espacio.\u003C\u002Fp>\n\u003Cp>Además, el proyecto exploró distintas configuraciones de iluminación, incluyendo versiones diurnas, atardeceres y escenas nocturnas, demostrando cómo la luz puede transformar completamente la percepción de un mismo entorno.\u003C\u002Fp>\n\u003Ch2>\u003Cimg src=\"https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002Fcherry_bomb_Page_04.jpg\" width=\"1920\" height=\"1080\" loading=\"lazy\" alt=\"cherry_bomb_Page_04\" style=\"height: auto; max-width: 100%; width: 1920px;\">\u003C\u002Fh2>\n\u003Ch2>Aprender a trabajar en equipo\u003C\u002Fh2>\n\u003Cp>Más allá de los aspectos artísticos y técnicos, Cherry Boom también supuso una experiencia de trabajo colaborativo similar a la que los alumnos encontrarán en estudios profesionales.\u003C\u002Fp>\n\u003Cp>El equipo organizó la producción utilizando herramientas de planificación y seguimiento, estableciendo sistemas de reparto de tareas, clasificación de assets y control del progreso en tiempo real.\u003C\u002Fp>\n\u003Cp>Este tipo de dinámicas permite que los estudiantes no solo desarrollen habilidades artísticas, sino que también aprendan a comunicarse dentro de un equipo, gestionar tiempos de producción y resolver problemas de forma conjunta.\u003C\u002Fp>\n\u003Cp>\u003Cimg src=\"https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002Fcherry_bomb_Page_15.jpg\" width=\"1920\" height=\"1080\" loading=\"lazy\" alt=\"cherry_bomb_Page_15\" style=\"height: auto; max-width: 100%; width: 1920px;\">\u003C\u002Fp>\n\u003Ch2>Proyectos que preparan para la industria\u003C\u002Fh2>\n\u003Cp>Cherry Boom es un ejemplo de cómo los alumnos trabajan con metodologías reales de la industria en programas como el \u003Ca href=\"https:\u002F\u002Fvoxelschool.com\u002Fgrados-universitarios\u002Fdiseno-y-arte-digital-para-videojuegos?_gl=1*rdodek*_gcl_au*MjM4OTIyNjQ5LjE3ODEwODUyMDE.*_ga*MjE5NDE4MzU2LjE3ODEwODQ4ODY.*_ga_4D1NCBV03R*czE3ODE1MzA4OTUkbzE1JGcxJHQxNzgxNTMyODc2JGo2MCRsMCRoMA..\" rel=\"noopener\" target=\"_blank\" style=\"font-weight: bold;\">Grado Universitario Oficial en Diseño y Arte Digital para Videojuegos\u003C\u002Fa> donde aplican conocimientos de modelado, texturizado, iluminación, dirección artística y narrativa visual en proyectos que simulan procesos reales de producción.\u003C\u002Fp>\n\u003Cp>Porque aprender videojuegos no consiste únicamente en dominar herramientas. También implica aprender a construir experiencias visuales, trabajar en equipo y desarrollar una mirada crítica capaz de transformar una idea en un entorno con identidad propia.\u003C\u002Fp>\n\u003Cp>Y eso es exactamente lo que han conseguido las creadoras de Cherry Boom: convertir una escena cotidiana en una historia que puede leerse a través del diseño.\u003C\u002Fp>","\u003Cp>Los videojuegos no se construyen únicamente a partir de mecánicas o tecnología. También son capaces de contar historias a través de los espacios, los objetos y los pequeños detalles que dan vida a un mundo.\u003C\u002Fp>\n",[],"2026-06-15T15:06:26Z","noticias\u002Fcherry-boom-contar-historias-con-arte",[290,291],101563862598,192692697256,[],"2026-06-15T15:06:45.835Z","https:\u002F\u002Fblog.voxelschool.com\u002Fnoticias\u002Fcherry-boom-contar-historias-con-arte",[],{"module_16749424506831":297},{"body":298,"child_css":300,"css":301,"id":302,"label":303,"module_id":304,"name":302,"order":305,"styles":306,"type":307},{"tags_field":299},"Videojuegos",[],[],"module_16749424506831","vxs_blog_related_posts",60638447831,6,[],"module",{"archivedAt":46,"archivedInDashboard":44,"attachedStylesheets":309,"authorName":272,"blogAuthorId":273,"categoryId":61,"contentGroupId":274,"contentTypeCategory":61,"created":310,"createdById":276,"currentState":277,"currentlyPublished":21,"domain":30,"enableGoogleAmpOutputOverride":44,"featuredImage":311,"featuredImageAltText":30,"htmlTitle":312,"id":313,"language":281,"layoutSections":314,"linkRelCanonicalUrl":30,"metaDescription":315,"name":312,"pageExpiryEnabled":44,"postBody":316,"postSummary":317,"publicAccessRules":318,"publicAccessRulesEnabled":44,"publishDate":319,"publishImmediately":21,"rssBody":316,"rssSummary":317,"slug":320,"state":277,"tagIds":321,"translations":323,"updated":324,"updatedById":276,"url":325,"useFeaturedImage":21,"widgetContainers":326,"widgets":327},[],"2026-06-12T14:52:09.137Z","https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002Fblog_Bronce%20Laus%20webp.webp","Bronce en los Laus 2026 para Can Who Can","214920334421",[],"El proyecto Can Who Can, desarrollado por Violeta Alejandra Marcos Espinosa en el Máster en Dirección de Arte y Creatividad Publicitaria de Voxel School, consigue un Bronce Laus 2026 en la Nit dels Laus.","\u003Cp>Hace apenas unas semanas celebrábamos una gran noticia para la comunidad de Voxel School: \u003Cstrong>Can Who Can\u003C\u002Fstrong>, el proyecto desarrollado por \u003Cstrong>Violeta Alejandra Marcos Espinosa\u003C\u002Fstrong>, alumna del \u003Ca href=\"https:\u002F\u002Fvoxelschool.com\u002Fmasters\u002Fdireccion-arte?_gl=1*1x19vh4*_gcl_au*MjM4OTIyNjQ5LjE3ODEwODUyMDE.*_ga*MjE5NDE4MzU2LjE3ODEwODQ4ODY.*_ga_4D1NCBV03R*czE3ODE1MDkzMDMkbzEyJGcxJHQxNzgxNTA5OTkxJGo0MSRsMCRoMA..\" rel=\"noopener\" target=\"_blank\" style=\"font-weight: bold;\">Máster en Dirección de Arte y Creatividad Publicitaria\u003C\u002Fa>, había sido seleccionado en dos categorías de los \u003Cstrong>Premios ADG Laus 2026\u003C\u002Fstrong>.\u003C\u002Fp>\n\u003C!--more-->\n\u003Cp>Ahora podemos compartir un nuevo motivo de celebración: el proyecto ha sido galardonado con un \u003Cstrong>Bronce Laus\u003C\u002Fstrong> durante la \u003Cstrong>Nit dels Laus 2026\u003C\u002Fstrong>, uno de los reconocimientos más prestigiosos del diseño gráfico y la comunicación visual en España.\u003C\u002Fp>\n\u003Cp>Un premio que reconoce no solo la calidad creativa de la propuesta, sino también su capacidad para generar impacto social a través del diseño.\u003C\u002Fp>\n\u003Ch2>Un proyecto con propósito\u003C\u002Fh2>\n\u003Cp>Can Who Can nació a partir de un briefing centrado en la labor de una organización de Barcelona dedicada a la formación de perros procedentes de protectoras para convertirlos en perros de asistencia.\u003C\u002Fp>\n\u003Cp>La propuesta desarrollada por Violeta planteaba un reto claro: visibilizar el enorme potencial de estos animales y poner en valor una realidad poco conocida. Por un lado, la necesidad de más perros de asistencia; por otro, el elevado número de perros abandonados que cada año esperan una nueva oportunidad.\u003C\u002Fp>\n\u003Cp>Para abordar esta problemática, el proyecto construyó una campaña de comunicación 360º basada en una identidad visual propia y en un sistema gráfico modular capaz de conectar ambas realidades de manera clara, memorable y emocional.\u003C\u002Fp>\n\u003Cp>&nbsp;\u003C\u002Fp>\n\u003Cp>\u003Cimg src=\"https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002FIMG_8332.jpeg\" width=\"500\" height=\"375\" loading=\"lazy\" alt=\"IMG_8332\" style=\"height: auto; max-width: 100%; width: 500px; margin-left: auto; margin-right: auto; display: block;\">\u003C\u002Fp>\n\u003Cp style=\"text-align: center; font-size: 12px;\">Fotografía de Violeta con su Bronce de los LAUS\u003C\u002Fp>\n\u003Ch2>El valor del diseño como herramienta de cambio\u003C\u002Fh2>\n\u003Cp>Uno de los aspectos más destacados de Can Who Can es su capacidad para utilizar el diseño más allá de la estética.\u003C\u002Fp>\n\u003Cp>La campaña demuestra cómo la dirección de arte y la creatividad publicitaria pueden convertirse en herramientas capaces de generar conversación, sensibilizar al público y ayudar a visibilizar causas sociales relevantes.\u003C\u002Fp>\n\u003Cp>Precisamente este tipo de enfoque es el que los Laus llevan años reconociendo: proyectos que combinan excelencia visual, innovación conceptual y capacidad para conectar con las personas.\u003C\u002Fp>\n\u003Cp>Conseguir un Bronce Laus supone entrar a formar parte de una selección de trabajos que representan algunas de las mejores propuestas creativas del año dentro del panorama nacional.\u003C\u002Fp>\n\u003Ch2>Los Laus: una referencia para el sector creativo\u003C\u002Fh2>\n\u003Cp>Organizados por la \u003Cstrong>Asociación de Diseño Gráfico y Comunicación Visual (ADG-FAD)\u003C\u002Fstrong>, los Laus son considerados uno de los premios más importantes de España en ámbitos como el diseño gráfico, la publicidad, el branding, la dirección de arte y la comunicación visual.\u003C\u002Fp>\n\u003Cp>Cada edición reúne proyectos desarrollados por estudios, agencias, empresas, profesionales independientes y centros formativos de todo el país, convirtiéndose en un escaparate del mejor talento creativo del momento.\u003C\u002Fp>\n\u003Cp>Por ello, obtener un metal en estos premios supone un reconocimiento especialmente relevante para cualquier diseñador o director de arte que comienza su trayectoria profesional.\u003C\u002Fp>\n\u003Cp>\u003Cimg src=\"https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002FWEB%202.jpg\" width=\"1920\" height=\"1280\" loading=\"lazy\" alt=\"WEB 2\" style=\"height: auto; max-width: 100%; width: 1920px;\">\u003C\u002Fp>\n\u003Cp style=\"font-weight: normal; font-size: 12px; text-align: center;\">El proyecto Can Who Can de Violeta\u003C\u002Fp>\n\u003Ch2>Un reconocimiento al talento emergente\u003C\u002Fh2>\n\u003Cp>Más allá del premio, este logro pone de manifiesto el nivel de los proyectos que nacen dentro de las aulas de Voxel School.\u003C\u002Fp>\n\u003Cp>Can Who Can es un ejemplo de cómo una buena idea, desarrollada con criterio estratégico, sensibilidad visual y una ejecución sólida, puede competir en igualdad de condiciones junto a trabajos creados por profesionales y estudios consolidados.\u003C\u002Fp>\n\u003Cp>El proyecto ya había asegurado su presencia en el \u003Cstrong>Libro Laus 2026\u003C\u002Fstrong> gracias a sus nominaciones previas, pero la obtención de este Bronce confirma además el impacto y la calidad de la propuesta ante uno de los jurados más exigentes del sector.\u003C\u002Fp>\n\u003Ch2>Enhorabuena a Violeta\u003C\u002Fh2>\n\u003Cp>Desde Voxel School queremos felicitar a \u003Cstrong>Violeta Marcos Espinosa aluma \u003C\u002Fstrong>\u003Cspan style=\"font-weight: normal;\">del \u003Ca href=\"https:\u002F\u002Fvoxelschool.com\u002Fmasters\u002Fdireccion-arte?_gl=1*1x19vh4*_gcl_au*MjM4OTIyNjQ5LjE3ODEwODUyMDE.*_ga*MjE5NDE4MzU2LjE3ODEwODQ4ODY.*_ga_4D1NCBV03R*czE3ODE1MDkzMDMkbzEyJGcxJHQxNzgxNTA5OTkxJGo0MSRsMCRoMA..\" rel=\"noopener\" target=\"_blank\" style=\"font-weight: bold;\">Máster UCM Dirección de Arte\u003C\u002Fa>\u003C\u002Fspan>\u003Cstrong> \u003C\u002Fstrong>por este reconocimiento y por el excelente trabajo realizado en Can Who Can.\u003C\u002Fp>\n\u003Cp>Logros como este demuestran el potencial del diseño para transformar ideas en mensajes capaces de generar impacto real y recuerdan la importancia de seguir apostando por la creatividad, la comunicación visual y el talento emergente.\u003C\u002Fp>\n\u003Cp>Un Bronce Laus es un premio importante. Pero, sobre todo, es una señal de que las buenas ideas siempre encuentran la manera de hacerse oír.\u003C\u002Fp>","\u003Cp>Hace apenas unas semanas celebrábamos una gran noticia para la comunidad de Voxel School: \u003Cstrong>Can Who Can\u003C\u002Fstrong>, el proyecto desarrollado por \u003Cstrong>Violeta Alejandra Marcos Espinosa\u003C\u002Fstrong>, alumna del \u003Ca href=\"https:\u002F\u002Fvoxelschool.com\u002Fmasters\u002Fdireccion-arte?_gl=1*1x19vh4*_gcl_au*MjM4OTIyNjQ5LjE3ODEwODUyMDE.*_ga*MjE5NDE4MzU2LjE3ODEwODQ4ODY.*_ga_4D1NCBV03R*czE3ODE1MDkzMDMkbzEyJGcxJHQxNzgxNTA5OTkxJGo0MSRsMCRoMA..\" rel=\"noopener\" target=\"_blank\" style=\"font-weight: bold;\">Máster en Dirección de Arte y Creatividad Publicitaria\u003C\u002Fa>, había sido seleccionado en dos categorías de los \u003Cstrong>Premios ADG Laus 2026\u003C\u002Fstrong>.\u003C\u002Fp>\n",[],"2026-06-15T08:12:20Z","noticias\u002Fbronce-en-los-laus-2026-para-can-who-can",[322],133996923220,[],"2026-06-15T12:14:40.416Z","https:\u002F\u002Fblog.voxelschool.com\u002Fnoticias\u002Fbronce-en-los-laus-2026-para-can-who-can",[],[],{"archivedAt":46,"archivedInDashboard":44,"attachedStylesheets":329,"authorName":272,"blogAuthorId":273,"categoryId":61,"contentGroupId":274,"contentTypeCategory":61,"created":330,"createdById":276,"currentState":277,"currentlyPublished":21,"domain":30,"enableGoogleAmpOutputOverride":44,"featuredImage":331,"featuredImageAltText":30,"htmlTitle":332,"id":333,"language":281,"layoutSections":334,"linkRelCanonicalUrl":30,"metaDescription":335,"name":332,"pageExpiryEnabled":44,"postBody":336,"postSummary":337,"publicAccessRules":338,"publicAccessRulesEnabled":44,"publishDate":339,"publishImmediately":21,"rssBody":336,"rssSummary":337,"slug":340,"state":277,"tagIds":341,"translations":344,"updated":345,"updatedById":276,"url":346,"useFeaturedImage":21,"widgetContainers":347,"widgets":348},[],"2026-06-12T09:55:34.774Z","https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002Fblog_Astiberri%20webp.webp","Astiberri gana el premio nacional a la Mejor Labor Editorial 2026","214884585398",[],"Astiberri recibe el Premio Nacional a la Mejor Labor Editorial Cultural 2026. Analizamos qué significa este reconocimiento para el cómic español y el crecimiento de la novela gráfica como industria creativa.","\u003Cp>La industria del cómic en España acaba de recibir una de esas noticias que ayudan a entender el gran momento que vive el sector. La editorial \u003Cstrong>Astiberri\u003C\u002Fstrong> ha sido galardonada con el \u003Cstrong>Premio Nacional a la Mejor Labor Editorial Cultural 2026\u003C\u002Fstrong>, un reconocimiento otorgado por el Ministerio de Cultura que pone en valor más de dos décadas de trabajo impulsando algunas de las obras y autores más importantes del panorama nacional e internacional.\u003C\u002Fp>\n\u003C!--more-->\n\u003Cp>Más allá del premio, la noticia sirve para poner el foco sobre una realidad cada vez más evidente: el cómic se ha consolidado como una de las disciplinas creativas más dinámicas de la industria cultural española.\u003C\u002Fp>\n\u003Ch2>¿Qué representa Astiberri para el cómic español?\u003C\u002Fh2>\n\u003Cp>Fundada en Bilbao en 2001, Astiberri se ha convertido en una de las editoriales de referencia dentro del cómic y la novela gráfica en lengua española.\u003C\u002Fp>\n\u003Cp>A lo largo de los años ha publicado obras de autores fundamentales como \u003Cspan>Paco Roca\u003C\u002Fspan>, \u003Cspan>Alfonso Zapico\u003C\u002Fspan>, \u003Cspan>David Rubín\u003C\u002Fspan> o \u003Cspan>Javi Rey\u003C\u002Fspan>, además de acercar al público español algunas de las voces más importantes del cómic internacional.\u003C\u002Fp>\n\u003Cp>Su catálogo ha contribuido a ampliar la percepción tradicional del medio, demostrando que el cómic puede abordar cualquier temática, género o público con la misma profundidad que la literatura, el cine o cualquier otra disciplina artística.\u003C\u002Fp>\n\u003Cp>El jurado del premio ha destacado precisamente esa labor de difusión cultural, así como su apuesta continuada por la calidad editorial, la innovación y el apoyo a nuevas generaciones de autores.\u003C\u002Fp>\n\u003Ch2>Un gran momento para la novela gráfica\u003C\u002Fh2>\n\u003Cp>El reconocimiento a Astiberri llega en un contexto especialmente positivo para el sector.\u003C\u002Fp>\n\u003Cp>Durante los últimos años, la novela gráfica ha ganado presencia en librerías, bibliotecas, festivales y medios de comunicación. Cada vez son más los lectores que descubren el cómic como una forma de narrativa capaz de abordar historias personales, ficción, ensayo, divulgación o periodismo gráfico.\u003C\u002Fp>\n\u003Cp>Además, las adaptaciones audiovisuales continúan impulsando el interés por este medio. Muchas de las películas, series y videojuegos más populares de la actualidad encuentran parte de su inspiración en el lenguaje visual desarrollado durante décadas por autores de cómic.\u003C\u002Fp>\n\u003Cp>Esta evolución ha permitido que la industria crezca tanto a nivel creativo como profesional, generando nuevas oportunidades para ilustradores, dibujantes, guionistas, diseñadores y directores de arte.\u003C\u002Fp>\n\u003Cp>\u003Cimg src=\"https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002Farticulos-1871829.jpg\" width=\"1200\" height=\"813\" loading=\"lazy\" alt=\"articulos-1871829\" style=\"height: auto; max-width: 100%; width: 1200px;\">\u003C\u002Fp>\n\u003Ch2>El papel del diseño y la narrativa visual\u003C\u002Fh2>\n\u003Cp>Uno de los aspectos más interesantes del cómic es su capacidad para combinar imagen y narrativa en un único lenguaje.\u003C\u002Fp>\n\u003Cp>Cada página implica decisiones relacionadas con composición, ritmo visual, dirección de lectura, diseño de personajes, color, tipografía y puesta en escena. Elementos que también encontramos en disciplinas como la ilustración editorial, la animación, el concept art o incluso el diseño de videojuegos.\u003C\u002Fp>\n\u003Cp>Por eso el cómic sigue siendo una referencia fundamental para muchos artistas visuales. Aprender a contar historias a través de imágenes ayuda a desarrollar habilidades que hoy son esenciales en múltiples industrias creativas.\u003C\u002Fp>\n\u003Cp>La capacidad de sintetizar ideas complejas, construir atmósferas o transmitir emociones visualmente continúa siendo uno de los mayores valores de este medio.\u003C\u002Fp>\n\u003Ch2>Una referencia para las nuevas generaciones de autores\u003C\u002Fh2>\n\u003Cp>El reconocimiento a Astiberri también pone de manifiesto la importancia que tienen las editoriales especializadas dentro del ecosistema creativo. Más allá de publicar obras, son espacios donde nacen nuevas voces, se desarrollan carreras profesionales y se construye la cultura visual que influirá en futuras generaciones de artistas.\u003C\u002Fp>\n\u003Cp>Para quienes sueñan con dedicarse profesionalmente al cómic, la ilustración o la narrativa gráfica, casos como el de Astiberri demuestran que existe un sector sólido donde el talento, la personalidad artística y la capacidad de contar historias siguen teniendo un enorme valor.\u003C\u002Fp>\n\u003Cp>No es casualidad que muchas de las obras que hoy marcan el panorama editorial compartan una característica común: detrás de ellas hay autores capaces de combinar dibujo, narrativa y dirección visual para construir propuestas únicas.\u003C\u002Fp>\n\u003Cp>&nbsp;\u003C\u002Fp>\n\u003Cp>\u003Cimg src=\"https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002FPremio-Nacional.webp\" width=\"743\" height=\"929\" loading=\"lazy\" alt=\"Premio-Nacional\" style=\"height: auto; max-width: 100%; width: 743px; margin-left: auto; margin-right: auto; display: block;\">\u003C\u002Fp>\n\u003Ch2>El futuro del cómic sigue escribiéndose\u003C\u002Fh2>\n\u003Cp>En Voxel School entendemos el cómic como una disciplina que va mucho más allá del dibujo. Es una herramienta narrativa, una forma de comunicación visual y una industria con un enorme potencial creativo y profesional.\u003C\u002Fp>\n\u003Cp>Por eso, en el \u003Ca href=\"https:\u002F\u002Fvoxelschool.com\u002Fmasters\u002Fcomic-e-ilustracion-editorial\" rel=\"noopener\" target=\"_blank\" style=\"font-weight: bold;\">Máster en Cómic e Ilustración Editorial\u003C\u002Fa>\u003Cspan style=\"font-weight: bold;\">,\u003C\u002Fspan> los alumnos trabajan precisamente las competencias que demanda el sector: desarrollo de proyectos editoriales, narrativa secuencial, construcción de personajes, storytelling visual, ilustración y producción profesional de obras publicables.\u003C\u002Fp>\n\u003Cp>De hecho, proyectos desarrollados dentro del propio máster han llegado a dar el salto al ámbito profesional, demostrando que la formación especializada puede convertirse en el primer paso para formar parte de una industria que continúa creciendo año tras año.\u003C\u002Fp>\n\u003Cp>El Premio Nacional a Astiberri es una celebración del trabajo editorial, pero también una muestra de que el cómic español sigue viviendo un momento extraordinario. Un sector que continúa evolucionando gracias a autores, editoriales y nuevas generaciones de artistas que seguirán escribiendo las próximas páginas de su historia.\u003C\u002Fp>","\u003Cp>La industria del cómic en España acaba de recibir una de esas noticias que ayudan a entender el gran momento que vive el sector. La editorial \u003Cstrong>Astiberri\u003C\u002Fstrong> ha sido galardonada con el \u003Cstrong>Premio Nacional a la Mejor Labor Editorial Cultural 2026\u003C\u002Fstrong>, un reconocimiento otorgado por el Ministerio de Cultura que pone en valor más de dos décadas de trabajo impulsando algunas de las obras y autores más importantes del panorama nacional e internacional.\u003C\u002Fp>\n",[],"2026-06-12T10:12:50Z","noticias\u002Fastiberri-premio-mejor-labor-editorial-2026",[342,343],101563862601,106927288186,[],"2026-06-12T14:40:00.874Z","https:\u002F\u002Fblog.voxelschool.com\u002Fnoticias\u002Fastiberri-premio-mejor-labor-editorial-2026",[],[],{"next":350},{"after":351,"link":352},"Mw%3D%3D","https:\u002F\u002Fapi.hubapi.com\u002Fcms\u002Fblogs\u002Fv3\u002Fposts?limit=3&state=PUBLISHED&contentGroupId=101705750104&sort=-created&after=Mw%3D%3D",[354,363,370,379,388,397,407,415,421],{"id":355,"full_name":356,"job_position":357,"company":358,"photo_url":361,"alt_photo":30,"card_image_url":362,"alt_card_image":30,"description":30},14,"Jorge Fernández Revenga","Product Marketing Manager",{"name":359,"logo_url":360},"Outright Games","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fcompanies\u002Flogos\u002Foutright_games--yZisLaIbmsBk.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fphotos\u002Fjorge_fernandez_revenga--dlMXjncKFZ8o.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fcards\u002Fjorge_fernandez_revenga--6CmYRoHbiDjq.png",{"id":364,"full_name":365,"job_position":366,"company":367,"photo_url":368,"alt_photo":30,"card_image_url":369,"alt_card_image":30,"description":30},16,"Pablo Seara García","Marketing Manager",{"name":93,"logo_url":94},"https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fphotos\u002Fpablo_seara_garcia--LjTCjkLzGvXK.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fcards\u002Fpablo_seara_garcia--sO2wS5XopZ2l.webp",{"id":371,"full_name":372,"job_position":373,"company":374,"photo_url":377,"alt_photo":13,"card_image_url":378,"alt_card_image":13,"description":13},39,"Mau Sánchez Robles","Product Manager",{"name":375,"logo_url":376},"Bandai","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fcompanies\u002Flogos\u002Fbandai--D8l05lDbTcEX.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fphotos\u002Fmau_sanchez_robles--nPqM6t8uEofz.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fcards\u002Fmau_sanchez_robles--zUBcUblxCR8j.webp",{"id":380,"full_name":381,"job_position":382,"company":383,"photo_url":386,"alt_photo":13,"card_image_url":387,"alt_card_image":13,"description":13},51,"Francisco Laprea Jerez"," Coordinador del Máster de Arte Digital para Videojuegos en Voxel School y Freelance Technical VFX Artist",{"name":384,"logo_url":385},"Voxel School","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Flogos-empresas\u002Fempresa_voxel_school.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fphotos\u002Ffrancisco_laprea_jerez--wOHH8a9Xgsm5.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fcards\u002Ffrancisco_alejandro_laprea_jerez--hhw07uSsnnpq.png",{"id":389,"full_name":390,"job_position":391,"company":392,"photo_url":395,"alt_photo":13,"card_image_url":396,"alt_card_image":13,"description":13},66,"Marta Luis Casares","Senior Environment Artist",{"name":393,"logo_url":394},"2K Games","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fcompanies\u002Flogos\u002F2k_games--MnOTLvlEzV5f.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fphotos\u002Fmarta_luis_casares--25HB7IHxlcvp.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fcards\u002Fmarta_luis_casares--j0yih7KBedvs.webp",{"id":398,"full_name":399,"job_position":400,"company":401,"photo_url":404,"alt_photo":30,"card_image_url":405,"alt_card_image":30,"description":406},134,"Daniel Rondan Cercos","VFX Artist",{"name":402,"logo_url":403},"Ubisoft Barcelona","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fcompanies\u002Flogos\u002Fubisoft_barcelona--rVSFb4sidzXu.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fphotos\u002Fdaniel_rondan_cercos--aAnH0sV62IpW.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fcards\u002Fdaniel_rondan_cercos--gHkH1dxhalHG.png","Después de acabar sus estudios empezó trabajando como freelancer, en diferentes proyectos lo que le dio la oportunidad de seguir desarrollándose como profesional. Más adelante, tras el esfuerzo, tuvo la oportunidad de entrar en Ubisoft Barcelona.",{"id":408,"full_name":409,"job_position":410,"company":411,"photo_url":412,"alt_photo":30,"card_image_url":413,"alt_card_image":30,"description":414},138,"Daniel Moreno Brotóns","Principal Art Manager & Senior Environment Artist",{"name":217,"logo_url":218},"https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fphotos\u002Fdaniel_moreno_brotons--sRDx2Ly2mv1c.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fcards\u002Fdaniel_moreno_brotons--2MhB9LDZlXNj.png","Tras finalizar sus estudios en Voxel School, y gracias al conocimiento adquirido, tuvo la oportunidad de incorporarse a Secret 6 Madrid, empresa de outsourcing especializada en videojuegos AAA. Allí creció profesionalmente y encontró su lugar dentro de una industria altamente competitiva.\n\nDespués de varios años de esfuerzo, llegó a desempeñar el cargo de Principal Art Manager del estudio, participando en la creación de arte para grandes títulos y compañías de referencia como Naughty Dog, Electronic Arts o CIGames, entre otras.\n\nEn la actualidad ha dado el salto a Globant, donde ejerce como Senior Environment Artist en un proyecto que le motiva profundamente y que promete convertirse en uno de los títulos más relevantes del sector en los próximos años.",{"id":416,"full_name":417,"job_position":418,"company":13,"photo_url":419,"alt_photo":30,"card_image_url":420,"alt_card_image":30,"description":30},145,"Carolina Damián Fernández","Environment Artist - EA Sports","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fphotos\u002Fcarolina_damian_fernandez--F4qKHODeISFh.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fcards\u002Fcarolina_damian_fernandez--8xcEOF20RzuS.png",{"id":422,"full_name":423,"job_position":424,"company":425,"photo_url":428,"alt_photo":30,"card_image_url":429,"alt_card_image":30,"description":30},148,"Isaac Hernández Celaya","3D Environment Artist",{"name":426,"logo_url":427},"Mercury Steam","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fcompanies\u002Flogos\u002Fmercury_steam--1j2fMLFxZVXP.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fphotos\u002Fisaac_hernandez_celaya--KULcp2dPQoRT.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fcards\u002Fisaac_hernandez_celaya--IzMTNgOPQJTP.png",[431,475,492,717,813],{"id":432,"title":433,"position":6,"uri":434,"url":435,"tabs":436},"degrees","Bachelor's Degrees","\u002Fgrados-universitarios","https:\u002F\u002Fcms.voxelschool.com\u002Fgrados-universitarios",[437],{"title":433,"uri":434,"url":435,"items":438},[439,450,458,466],{"id":6,"title":440,"pre_title":441,"slug":442,"uri":443,"url":444,"card_image_url":445,"short_description":446,"hover_title":447,"header_media_type":448,"header_media_url":449},"Digital Animation","Bachelor's 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Cinema","efectos-visuales-para-cine","\u002Fgrados-universitarios\u002Fefectos-visuales-para-cine","https:\u002F\u002Fcms.voxelschool.com\u002Fgrados-universitarios\u002Fefectos-visuales-para-cine","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-grados\u002Fgrado-vfx\u002Fg_vfx_home_v2.webp","Master the creative and technical processes to create, transform and manipulate images beyond reality","https:\u002F\u002Fvimeo.com\u002F783238581",{"id":476,"title":477,"position":31,"uri":478,"url":479,"tabs":480},"oficial","Official Master","\u002Fmasters#oficial","https:\u002F\u002Fcms.voxelschool.com\u002Fmasters#oficial",[481],{"title":477,"uri":478,"url":479,"items":482},{"32":483},{"id":371,"title":484,"pre_title":485,"slug":486,"uri":487,"url":488,"card_image_url":489,"short_description":490,"hover_title":491},"Research and Creation in Digital Art","Official University Master's Degree","investigacion-y-creacion-en-arte-digital","\u002Fmasters\u002Finvestigacion-y-creacion-en-arte-digital","https:\u002F\u002Fcms.voxelschool.com\u002Fmasters\u002Finvestigacion-y-creacion-en-arte-digital","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fmasters\u002Fcards\u002Finvestigacion_y_creacion_en_arte_digital--O0IrPZSuwe7v.png","Develop a practice-based research project in digital arts as a starting point for your research career.\n\u003Cbr>\u003Cbr>\nYou will explore artistic research methodologies on which to build your doctoral studies.","10 months | 2 hours per day | 60 ECTS | Mode: On campus or live online",{"id":493,"title":494,"position":61,"uri":495,"url":496,"tabs":497},"simple","Masters","\u002Fmasters#simple","https:\u002F\u002Fcms.voxelschool.com\u002Fmasters#simple",[498,527,555,568,580,602,623],{"title":499,"uri":500,"url":501,"items":502},"3D and Video Games","\u002Fmasters\u002Farea\u002F3d-y-videojuegos","https:\u002F\u002Fcms.voxelschool.com\u002Fmasters\u002Farea\u002F3d-y-videojuegos",[503,512,520],{"id":6,"title":504,"pre_title":505,"slug":506,"uri":507,"url":508,"card_image_url":509,"short_description":510,"hover_title":511},"PlayStation Talents in Marketing, Communication and Video Game Production","Master","playstation-talents-marketing-comunicacion-y-gestion-videojuegos","\u002Fmasters\u002Fplaystation-talents-marketing-comunicacion-y-gestion-videojuegos","https:\u002F\u002Fcms.voxelschool.com\u002Fmasters\u002Fplaystation-talents-marketing-comunicacion-y-gestion-videojuegos","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F01_master-play-marketing\u002Fmaster_marketing_produccion_playstation_formacion.jpg","Learn all about the video game industry in an academic programme taught by senior executives from Sony PlayStation Spain and earn your Master's Degree in Continuing Education from the Complutense University of Madrid.","10 months | 2 hours per day | 60 ECTS | Mode: On-campus or blended learning",{"id":31,"title":513,"pre_title":505,"slug":514,"uri":515,"url":516,"card_image_url":517,"short_description":518,"hover_title":519},"Digital Art for Video Games","arte-digital-para-videojuegos","\u002Fmasters\u002Farte-digital-para-videojuegos","https:\u002F\u002Fcms.voxelschool.com\u002Fmasters\u002Farte-digital-para-videojuegos","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F02_master-arte-videojuegos\u002Fmaster_arte_videojuegos_formacion.jpg","Start a professional career as a digital artist in the video game industry","10 months | 3 hours per day | 60 ECTS | Mode: On-campus or blended learning",{"id":61,"title":521,"pre_title":505,"slug":522,"uri":523,"url":524,"card_image_url":525,"short_description":526,"hover_title":519},"Digital 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Games","environment-y-technical","\u002Fmasters\u002Fenvironment-y-technical","https:\u002F\u002Fcms.voxelschool.com\u002Fmasters\u002Fenvironment-y-technical","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F34_doble-master-avanzado-enviro-technical\u002FCARD_HOME_DMA_ENV_TECH.webp","Combine the most advanced training in scenario design to create new and immersive worlds as a 3D modeller and texturer for high-end video games and animated or live-action films with training in the processes of creating and optimising assets to create elements and effects in high-quality video games.",{"id":814,"title":815,"position":561,"uri":816,"url":817,"tabs":818},"professional_mentorship_programs","Professional 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artists.",{"id":6,"name":67,"last_name":830,"job_position":831,"company_name":832,"img_photo":833,"img_work":834,"alt_img_photo":835,"alt_img_work":836,"biography_text":837},"Blaas","Production Designer","Netflix","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-mentorships\u002Fmentorship-concept-art\u002Fdirector\u002Falfonso_blaas_foto_perfil_v2.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-mentorships\u002Fmentorship-concept-art\u002Fdirector\u002Falfonso-blaas-trabajo-perfil.webp","Fotografía de Alfonso Blaas","Trabajo de Alfonso Blaas","The program is led by Alfonso Blaas, production designer at Netflix Animation, visual development artist, and Spanish painter. He has collaborated on films such as Orion and the Dark, The Book of Life, The Brave Little Mouse of Rye, and Planet 51. He was art director for the short film Alma, winner of the L.A. Shorts International Film Festival, and production designer at DreamWorks Animation for The Tales of Arcadia and Trollhunters: Rise of the Titans. \u003Cbr>\u003Cbr>Alfonso won an Emmy for his work on DreamWorks' Wizards. His experience and talent have allowed him to stand out in the industry, contributing to the visual development of incredible projects.",{"id":31,"pre_title":822,"title":839,"slug":840,"uri":841,"url":842,"card_image_url":843,"short_description":844,"director":845},"3D Character Animation","professional-mentorship-program-character-animation-3d","\u002Fmentorship-programs\u002Fprofessional-mentorship-program-character-animation-3d","https:\u002F\u002Fcms.voxelschool.com\u002Fmentorship-programs\u002Fprofessional-mentorship-program-character-animation-3d","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-mentorships\u002Fmentorship-character-animation\u002Fcard-professional-pmp-character-animation.webp","Take your reel to the next level with the help of the world's leading animators.",{"id":31,"name":846,"last_name":847,"job_position":848,"company_name":849,"img_photo":850,"img_work":850,"alt_img_photo":851,"alt_img_work":852,"biography_text":853},"Kike","Oliva","Senior Character Animator","Animal Logic","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-mentorships\u002Fmentorship-character-animation\u002Fdirector\u002Fkike_oliva_foto_director.webp","Fotografía de Kike Oliva","Trabajo de Kike Oliva","Since 1998, Kike Oliva has been an animator on projects ranging from 3D animated feature films to video games, commercials, and VFX films. He has worked at world-renowned studios such as Pixar, Animal Logic, Ilion Animation, El Ranchito, The Frank Barton Company, and Image Engine, among others. \u003Cbr>\u003Cbr>His notable projects include: “Toy Story,” “Cars,” “The Little Prince,” “Pokémon: Detective Pikachu,” \"Jurassic World - Fallen Kingdom,“ ”Fantastic Beasts: The Crimes of Grindelwald,“ ”Legend of the Guardians: The Owls of Ga'Hoole,“ ”Magic Kingdom,“ ”Mortadelo and Filemón: Mission: Save the Earth,“ and ”Planet 51.\"",{"id":586,"pre_title":822,"title":855,"slug":856,"uri":857,"url":858,"card_image_url":859,"short_description":860,"director":861},"2D Character Animation","professional-mentorship-program-character-animation-2d","\u002Fmentorship-programs\u002Fprofessional-mentorship-program-character-animation-2d","https:\u002F\u002Fcms.voxelschool.com\u002Fmentorship-programs\u002Fprofessional-mentorship-program-character-animation-2d","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-mentorships\u002Fmentorship-character-animation-2d\u002Fpmp-character-animation-2d-card-v5.webp","Improve your reel by collaborating with directors and animators from leading studios working on major 2D animation productions.",{"id":61,"name":862,"last_name":863,"job_position":848,"company_name":864,"img_photo":865,"img_work":850,"alt_img_photo":866,"alt_img_work":852,"biography_text":867},"Vittorio ","Pirajno","Monigotes Estudio 2.0","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-mentorships\u002Fmentorship-character-animation-2d\u002Fdirector\u002Fvittorio-pirajno-foto.webp","Fotografía de Vittorio Pirajno","Vittorio Pirajno ist ein renommierter Fachmann in der Animationsbranche und CEO von Monigotes \nEstudios, einem der etabliertesten und erfahrensten Unternehmen im Bereich Animation in \nSpanien mit mehr als 30 Jahren Erfahrung in den Bereichen 2D-, 3D- und Stop-Motion-Animation.\n\u003Cbr>\u003Cbr>\nDarüber hinaus verfügt er über ein breites Spektrum an Filmproduktionen, die seine Vielseitigkeit \nund Erfahrung auf diesem Gebiet unter Beweis stellen. Für den Animationsfilm \n„Chico y Rita” wurde er 2011 für einen Oscar nominiert und mit einem Goya-Preis ausgezeichnet.\n",[869,877,885],{"id":870,"title":871,"url":58,"description":872,"featured_image_url":873,"featured_image_alt_text":30,"created_at":874,"updated_at":875,"published_at":876},"214022917256","Presentación Call of the Elder Gods — 25 de junio","Descubre el evento de presentación de Call of the Elder Gods en Voxel School, donde el equipo de Out of the Blue Games compartirá su proceso creativo.","https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002F25JUNIO_1920X1080_WEB.png","2026-06-01T08:42:12.770Z","2026-06-04T08:35:40.994Z","2026-06-04T08:22:47Z",{"id":878,"title":879,"url":43,"description":880,"featured_image_url":881,"featured_image_alt_text":30,"created_at":882,"updated_at":883,"published_at":884},"214011744860","Creative Summer Fest — 23, 24 y 25 de junio","Participa en el Creative Summer Fest, tres días de masterclasses online con expertos en artes digitales. Mejora tus habilidades y reserva tu plaza.","https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002FCreativeSummerFest_23-25JUNIO_1920X1080_WEB.webp","2026-06-01T07:24:08.826Z","2026-06-10T08:33:03.865Z","2026-06-05T14:33:01Z",{"id":886,"title":887,"url":888,"description":889,"featured_image_url":890,"featured_image_alt_text":30,"created_at":891,"updated_at":892,"published_at":893},"209623876240","Cinefórum en Voxel School — 16 de abril","https:\u002F\u002Fblog.voxelschool.com\u002Feventos\u002Fcinefórum-en-voxel-school-16-de-abril","Asiste al Cinefórum en Voxel School el 16 de abril para disfrutar de la película Promare y participar en un debate con expertos de la animación.","https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002FCineForum_16ABRIL_1920x1080_WEB.webp","2026-03-20T09:14:34.567Z","2026-04-14T13:46:12.221Z","2026-03-20T09:15:13Z"]